Friday, July 21, 2017

Air and Poison

Today we have all the cards that you can take in an Air and Poison deck (I was going to do Water, but I decided that Poison may work better with Air).



These elements are good together for many reasons, but the main one is their elemental advantages. Air beats Poison, which may sound like a bad idea for deck combo. However, you've got to think of it like this...



Your cards aren't going to attack each other, are they? So, you don't have any reason not to take them together. And, if your opponent has an Earth monster, you'll have some Poison monsters to back up your Air monsters (who are weak to Earth monsters). You see? It works out great! This is the same for a Fire and Water deck, or a Fight and Metal deck. Or any elements that are strong (or weak) together. And, I'll also reveal some Generation 2 monsters for you...






I hope that this was a good post, I like showing you guys what cards you can use ;D

Maybe I'll do a Fire and Earth combo next... Anyway, you can see more of Genso on YouTube (https://www.youtube.com/channel/UCaktQ_2MU_TOtDX-i5qqSqA) or on Facebook (https://www.facebook.com/profile.php?id=100019918095799). And, if you want to get yourself some cards, go to my Shop (https://www.thegamecrafter.com/games/genso-the-trading-card-game
). Catch you next time!

Wednesday, July 19, 2017

Metal and Ghost

So, as promised, I will show you all the monsters that you can take in a Metal and Ghost deck...



As you can see, there are quite a few Metal monsters. This is because Metal is so commonly used. This is great because you can have a great mix of monsters, whether it's for strength purposes or elemental ones. The Ghost element doesn't have as many monsters, because they're not all that easy to be mixed.

However, that makes them a great partner for Metal. Since Ghost don't have a problem when it comes to any elemental advantages, they can be pretty good if you have a lot of mixed Metal monsters.
I actually think that Ghost has some of my favourite characters; aside from Wizor and Island Beast, I really do love most of them. I mean, Jackoo, Skelly and Ecto are awesome!
Don't forget that these aren't the only monsters that will be available either; I'm making Generation 2, and I've got quite a few awesome Ghost and Metal monsters in the pipeline ;)



And that's it - all the Ghost and Metal cards so far! Maybe next I'll do a post on all the Air and Water monsters... If you like these monsters, why not check out the Booster Pack from the Genso shop page (thegamecrafter.com/games/genso-the-trading-card-game), or you can check out my YouTube for more Genso stuff (https://www.youtube.com/channel/UCaktQ_2MU_TOtDX-i5qqSqA).
You can even check out my Facebook (https://www.facebook.com/profile.php?id=100019918095799)! Comment what you think of this post and Genso below, I'd love to hear your thoughts! See you soon guys!

Tuesday, July 18, 2017

Psychic and Grass monsters

For this post, I'll show you all the monsters that you can have in a Psychic and Grass deck. I put together all of the monsters which go with their element and put them onto one picture. In this card game, you need 40 cards in a deck. And remember, the monsters need to be part of the element(s) that you've picked!




So, as you can see, there are a lot of monsters to choose from. You'll have 25 monsters if you include one of each monster (including Generic monsters)! Plus, Generation 2 will come with a bunch more monsters, so you can keep on expanding your deck as time goes by. Don't forget that there are also Magic and Equip cards (which I'll get to another time) to put in your deck. Even though you know the monsters, you don't know the stats or abilities of them - so you'll have to wait until you get them!
The good thing is that you don't have to take a monster if you don't want it, and you can have as many of the same monster in your deck as you like! You could have 40 Wizors if you wanted (but that would be silly, because Wizor allows you to draw 2 cards when it is summoned), or 40 of any other particular monster. I'll probably take 2 Wizors in my deck, just because I love him!

That's all I've got for the Psychic and Grass monsters for now; next will be the Ghost and Metal monsters! If you want to get some of these cards, you can get a Booster Pack from the Genso shop page (thegamecrafter.com/games/genso-the-trading-card-game), or you can check out my YouTube for other Genso stuff (https://www.youtube.com/channel/UCaktQ_2MU_TOtDX-i5qqSqA). Don't forget to get in touch with me by commenting below - you can even find me here (https://www.facebook.com/profile.php?id=100019918095799) on Facebook!
Thanks for reading and I'll post more soon!

Monday, July 17, 2017

Some cards

Now, I've realised that I haven't done a post where I show of some cards. This is a card game! So, I am going to post some pictures of cards. I won't be able to do them all, but I'll probably have to make a part 2 sometime.





These cards are what I call the Generic cards. They are cards that were so good, but I wasn't sure where they belonged. I decided that since I couldn't quite place them in one specific element, I would make one of them for each element! Ones like Boost and Gem are amazing at powering up other monsters. Boost gives all your monsters 20 Attack and Gem gives all your monsters 10 Defence. They are really useful, so I'd say to take 2 Boosts in a deck (that's what I'd take) and possibly 2 Gems, but I'm not too sure on that.

Dicer is an old one, way back from my old Trading Card Game, Sintrivi Blasma! It's great for if your opponent has a tough monster, but only if you're lucky enough to roll high numbers! If not, use a Magic or Equip card and see if you can keep it safe until next turn (so that you can use it to summon a Veteran monster).

Sheol is an amazing monster. With 50 Defence, 70 Attack and 120 Life, he's a pretty tough Warrior monster. And that's why I made him Generic, because that way everyone can have a good monster to help them out.

Lastly is Spuntix. I'm not really sure what Spuntix is, but I really like it. It's like a mix of Pacman and Snake! It's a Veteran - and it's also pretty powerful. It has Fly, which works amazingly with it's 70 Attack.





These are a few Earth cards. So, we have Bouldilo, Pearly and Roky. I really like Bouldilo, even though I think it looks nothing like an armadillo. Pearly is like a big and magical Pearl, which looks beautiful. Roky is a rock monster (which makes sense in an Earth deck), but he has an evil twin brother called Volky (a Fire monster). I want to do a competition one day, where people can make their own fan made sibling. The winning design will be made into a card - and it'll have the name of the creator, too. That would be so cool!

That's all that I'll show off today, don't forget to check out my YT channel (https://www.youtube.com/channel/UCaktQ_2MU_TOtDX-i5qqSqA) and the Shop for the Genso TCG (https://www.thegamecrafter.com/games/genso-the-trading-card-game). Like, Subscribe and leave some feedback; I'm always looking to make new friends!
Thanks for reading, and I'll be back with some more posts soon ;)

Saturday, July 15, 2017

Tachi and Quil

As I said in my post about Utopia (my Realm), the rulers are called Tachi and Quil. Tachi is an Island Beast and Quil is a Wizor. The reason I picked these guys is because they're my favourite monsters, and they are also a very odd looking team. I mean, would you think that an Island Beast and a Wizor would be leaders of a heavenly realm? So, this post is all about who they are.

Quil

Quil was the head of the first Wizor Tower (the place where there are hundreds of Wizors, and they work on new spells). He had also started the Ancient project. The Ancient project was all about opening a portal that would go back in time. He wanted to meet the Ancients (they're like gods to the Utopians and they believe that the gods left thousands of years ago) by going back in time. However, Wizors usually get spells all wrong - and Quil was no different.

The portal went horribly wrong and led to Shadow Utopia instead. The Shadow Utopians attacked; it was chaos. However, they could only cross to Utopia at night. The Utopians who survived built a wall around that area during the day and called it the Forbidden Zone. He built a new Wizor Tower, still hoping to meet the Ancients. However, he stopped working on the Ancient project. He instead took the role of leadership, which hadn't been done since the Ancients were there. He wanted to destroy the Shadow Utopians and save the people that he had endangered.

Tachi

Tachi was once in Shadow Utopia. He wasn't born there, but he went through the portal when trying to get away from monsters who were begging him to help finish the wall, so that everyone would be safe. He was very selfish back then and he went through the portal to get away. He escaped a year later - and although nobody knew what happened to him in Shadow Utopia, they all knew that his experience had changed him. He took charge alongside Wizor, to help ensure that no other monster ever enters Shadow Utopia.

They both work together and hope to one day make Utopia safe again.

What do you think? They're pretty important to Utopia, so I had to do a post about them. Should I make a comic for them in the future? That would be really cool! Anyway, thanks for reading - don't forget to check out the Genso Shop page (https://www.thegamecrafter.com/games/genso-the-trading-card-game) and the Genso TCG YouTube channel (https://www.youtube.com/channel/UCaktQ_2MU_TOtDX-i5qqSqA) for more stuff about this card game!

Friday, July 14, 2017

Building a good deck

Even if you have every card, you may still be unsure on how to build your deck. And you need a good deck to win the battle! There are a few different things to think about when making a deck; which cards work well with your strategy? What elements do you want to use? All these are pretty important when it comes to building your perfect set of cards.

There are loads of options for your play style. You may prefer to have loads of Magic cards and less monsters to be able to trap your opponent. You may choose to have weak monsters and then boost them up with countless Equip cards. Or, you could just have an even mix and play any way. You may prefer strong monsters to defensive ones, or monsters with low stats and good abilities. How do you know which ones are for you? Well, playing and testing cards works the best, in my opinion. Look at your cards, pick the ones which seem to work for you and try them out with a friend. Each time you get new cards, swap them with some cards that aren't as effective as you'd like and see how it goes.
Elements are very important. You have to consider the elemental advantages that could flip a game. It's good to take monsters with 2 elements, because it could help if your opponent has an elemental advantage against you.

My friend wants Metal and Ghost. Now, he was clever when he picked, choosing elements that would be stronger against my deck in particular. He picked Metal because it's better against Psychic (my first choice), and Ghost - which is neither strong or weak to any elements - because I didn't know what to take for my second element at the time.

I'll take Makit in my deck (Fight and Psychic), because it'll be stronger against his Metal monsters.
Also, since this game is 2 - 4 players, you could build a deck to work with a friends' when you play as a team, so that you and your partner always win!

I hope that this has been helpful to anyone who was unsure on how to build their deck. I personally prefer a mix of cards, but it depends on how you play. Let me know what you think, and check out Genso TCG YouTube channel (https://www.youtube.com/channel/UCaktQ_2MU_TOtDX-i5qqSqA), or you could go to the Genso TCG shop page (https://www.thegamecrafter.com/games/genso-the-trading-card-game). Thanks for reading, and I'll post some more awesome card game stuff soon!

Thursday, July 13, 2017

What I've learned from Genso

For this post, I thought that it would be good to write about some things that I've learned from playing the game. You might learn some really useful stuff that may save a game for you!
The first thing that I want to say is probably the most important. You haven't lost until your Health is at 0. This may sound stupid, but it's true. That battle that I wrote about previously taught me this. Even though I was so close to winning, even though my friend had no monsters on the field and very low Health, he still nearly made the game a tie.
And that brings me to another thing. ANYTHING can happen. You can play a card that can save you, or your opponent can play a card to destroy you. You never know what will happen until it happens in this game. Another part of this is drawing cards. Never forget that drawing a card is the most important part of a game. Even though you only draw one card per turn, that card can be anything (as long as it's in your deck, of course). It can be the card you needed so badly, or it could be a card that you really needed 5 turns ago.
Next I think that it would be good to talk about Magic and Equip cards. You need them. They are the cards which can make things easier for you. They can give a monster the ability Fly, or allow you to draw 3 cards. They can do so many things, and that's why they're important. However, don't take too many in your deck. One time, I didn't get a monster until turn 4 because I had so many Magic and Equip cards!
I lost that game, but I learned a valuable lesson. Maybe you'll learn something when you play, too. That's half the fun of playing, don't you think?
I'd love to hear your ideas and comments - as well as anything that you may have learnt from playing card games yourself. What's your favourite kind of card game? A TCG - Trading Card Game, or a CCG - Collectable Card Game; there is a difference!
Don't forget to check out my shop page (https://www.thegamecrafter.com/games/genso-the-trading-card-game), where you can get the free rules and booster packs. Or, if you want to see more Genso stuff, go to my YouTube (https://www.youtube.com/channel/UCaktQ_2MU_TOtDX-i5qqSqA). See ya!